One thing in my last project became obviously clear. I need to create a way to render graphics off-screen on the Windows Mixed Reality platform. Actually I would need to render off-screen with many of the virtual reality and augmented reality platforms including Google Daydream, Google Cardboard, and Apple’s ARKit.
Right now I am compiling SkiaSharp, from Xamarin, to the various virtual reality platforms to use inside Unity 3D to render weather data off the screen to ensure the highest reliability of the applications.
I will keep everyone updated with the progress as I continue.